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Fallout new vegas nvse with end
Fallout new vegas nvse with end









fallout new vegas nvse with end

Missile Launcher, Grenade Launcher, etc.) would only apply the damage from the explosion, even on direct hit, ignoring the weapon’s hit damage.īGameDaysPassedFix – Fixes an engine bug where the ‘GameDaysPassed’ and ‘GameHour’ global timers would “freeze” and stop increasing in game real-time (they would only increase when sleeping, waiting or fast traveling). This issue directly affected hardcore needs build-up, which would also freeze in game real-time.īHardcoreNeedsFix – Fixes an issue where some hardcore needs could, for undetermined reasons, end up having negative values.

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  • Rewrote GetRace and GetRaceName to be more robust and accept either a ref or a baseForm as parameter. GetRaceName should return a valid name now.

    fallout new vegas nvse with end fallout new vegas nvse with end

    This allows Let to use Reference.Variable without needing the compiler override. The | is coherent with the SetNumIniSettingsixĬon_ShowVars (requires SetConsoleEcho 1 to be visible)įixes: archive contains the actual corrections.Īccounted for difference in the Reference class between Runtime and Editor. SetStringIniSetting "settingGroup|settingName" The : seems to be expected by the engine.Įxample: let s := GetStringIniSetting "sDPad:LANGUAGE"

    fallout new vegas nvse with end

    String_var GetStringIniSetting "settingGroup:settingName" SetRefVariable variableName anyForm Quest Sets a form variable on a ref or a quest: SetVariable variableName variableValue Quest Ref.SetVariable variableName variableValue Sets a numeric variable on a ref or a quest: Version of Print that only display something if the script is in debug mode. (nothing) ClearHotkeyItem whichHotkey:shortīoth ported from OBSE by Luthien Anarion. (nothing) SetHotkeyItem whichHotkey:short item:refĬlears the item associated with the specified hotkey. (refs:Array) GetInvRefsForItem baseObject:ref Returns an array of temp refs to objects of the specified type in the calling container Returns 1 if the calling object is currently being wornĬurrently, it must be called on an InventoryRef, though. It does so without modifying the executable files on disk, so there are no permanent side effects.ĭownload (version 4.5): /nvse_4_5.7z- compatible with runtime 1.4.0.525 and editor 1.4.0.518, plus the German "no gore" version.Ĭheck the documentation page at the GECK Wiki :Īll String and array map modification are protected by a critical section due to concurrency issues. The New Vegas Script Extender, or NVSE for short, is a modder's resource that expands the scripting capabilities of Fallout: NV.











    Fallout new vegas nvse with end